Cards & Tankards Battle Guide: From Basics to Advanced Strategies

Cards & Tankards Battle Guide: From Basics to Advanced Strategies

Cards & Tankards Battle Guide - Complete Strategy Tutorial

1. Starting a Battle

Choose Your Deck: Select a deck via your controller or menu. Options include PVP (requires both players to accept) or practice against AI (simple AI focuses on left-side defense).

Starting Hand: Begin with 6 cards (5 if using Dungeon Master as your main faction).

How to select decks in Cards & Tankards

2. Core Mechanics

Mana: Refills each turn, starts at 1, max 10 (some effects can exceed this).

HP: Start with 30 HP (max 99). Lose if HP hits 0.

Deck Rules: Draw 1 card per turn. If your deck runs out, take damage equal to your remaining mana each turn.

hp

3. Battlefield Overview

Spell Zone: Cast spells in the center area.

spells

Creature Zone: Holds up to 10 creatures. Position units strategically.

holds

Hourglass: Shows attack/defense turns. PVP gives 90 seconds per turn; AI battles allow 3 minutes.

hourgalss

Graveyard/Banish Pile: Discarded cards go here. Some abilities interact with these zones.

aftermath

4. Faction Mechanics

Dungeon Master

Overlord: Summon a free leader at battle start (HP matches yours). Use it to block damage.

Mastery: Damage spells deal extra power if a "Mastery" creature is on your side.

OVERLORD

Monster Rights Association (MRA)

Reserves: Store any creature here (main faction only). Gain +1 mana per turn.

Mobilize: Certain cards summon creatures from Reserves for free (e.g., when a unit dies).

MRA

Plundering Guild

Coins: Earn 1 coin per turn (max 15). Use coins to boost card effects (e.g., "Enhance" keyword).

Secondary Faction: Requires cards to generate coins.

plundering guild

Augur Order

Contracts: Play conditional spells that stay active until triggered (e.g., counter enemy spells). Max 3 active contracts.

AugurOrder

5. Key Keywords

  • Amped: Attack immediately after being summoned.
  • Amped
  • Entrance: Triggers an effect when played (e.g., deal damage).
  • Entrance
  • Ranged/Flight: Attack first. Units without these traits can’t block them.
  • Ranged
  • Taunt: Forces enemies to attack this unit first.
  • Taunt
  • Last Word: Triggers an effect when destroyed (e.g., heal allies).
  • Last Word
  • Multi-Block: Block multiple attacks in one turn.
  • Multi-Block

6. Tips for Success

  • Against AI: Focus strong units on the left side to break its fixed defense.
  • Graveyard Control: Watch for cards that banish or revive units.
  • Mana Management: Avoid high mana penalties by keeping your deck stocked.

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With these basics mastered, you’re ready to dominate battles! Test your strategies and climb the ranks! 🎮🔥